Start from selected file' from the main menu, now you can choose which files or records you want to check, just select them, 'Apply Script' then click button '2. Maybe you could still try the "Load order adjustments + bashed patch" method I mentioned above. The other way I could possibly get the right FaceGen files is to delete all of them and then export the files of the female NPCs like you can do in Creation Kit. Check the box again and the old merges work perfect. * As the facegen data under ModA.esp folder is not the same than the other two, Lydia's face appears either black, or with some lines over her face, or pixelated, or presenting any other graphical glithes! If you have multiple NPCs, you can hold down Ctrl and left click each entry so all. now will not add same npc to console command batch file again and again. fixed an issue. I can't seem to get the facegen data to export. Remove the DDS files from these directories . In Skyrim, if two mods changed the face of the same NPC the only problem of incompatibility between those mods was that you would only see in game the changes done by the last mod loading in your load order, as the files in the Skyrim.esm folder of the second mod overwrote the ones of the first mod. I don't know the mods you mentioned, so I'm struggling to understand the nature of the mod conflict. Remarks You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. TBH, I'm not sure what exactly happens here. That's because his formID is 04017935, as the character originates in Dragonborn, the fourth plugin in your load order. Her face is not discolored in my game, but if she is in yours, use this. Oh my I dont know how I didnt think of that, I took the formIDs and compared them to the list of FaceGen files but obviously they didnt match up 100%. You can do this by selecting the entry for the NPC in the Creation Kit, and pressing Ctrl + F4. There are already mods that create a framework for this: The powerful open-source mod manager from Nexus Mods. It did not. It SHOULD read sth. Source code on GitHubThis work is licensed under the MIT License. I've got a few different mods which add npcs to the world which end up with blackened heads. Fixed delphi/pascal stupid 'else' handling. EasyNPC is a little bit smarter than this - for example, it knows the difference between plugins that edit NPC faces and plugins that edit other aspects of an NPC - but at the present time, these build checks are not . This seems to have worked better, since now her face looks fine in-game. A popup will show containing your mod list. First, pick one mod that alters NPC faces and use just that one. (Select multiple NPCs by holding down Shift or Ctrl .) All rights reserved. Black faces. Tried regenerating faces. Apparently, I'm not doing it Go to Skyrim's main menu, select "Mod Configuration", "Review Studio", the studio you want, then back out of the menu and you'll be transported there. - The black head seems to happen no matter what. New comments cannot be posted and votes cannot be cast. I then tried also regenerating facegen data with Fluffjiits, MrissisTales, and my patch loaded in the CK which also did not resolve the issue. Has something to do with it changing the shaders file. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Create a bashed patch. This worked fine, but I have 1 problem. Not needed but suggested heavily. All rights reserved. Where does CreationKit export facegen data? : r/skyrimmods Create an account to follow your favorite communities and start taking part in conversations. I was talking only about naming and location of files. Most black face issues are simple mod conflicts. A guide about using CK to fix them: Guide: Creating FaceGen Data (from RageYT0) Sometimes you should let the mod auther to fix them. Press question mark to learn the rest of the keyboard shortcuts. I also opened the face mesh in NifSkope, and it looks fine there. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! now definitely will not add same npc to console command batch file again and again. I've been trying to fixe some darkface issues with my game and I tracked the source down to my smashed patch, but when I load it into the creation kit to run facegen, it always comes back with an unspecified fatal error. Again: Regenerating facegen data won't help most of the time - on the contrary: You will most likely screw up your beautiful NPCs UGH misinformation is the worst. So if there if a way to export FaceGen Data with xEdit I would be glad to know it. Been trying for hours to get Fangs and Eyes - A Vampire Appearance Mod to work again. Most likely a missing (or unreadable) tint mask. This mod is needed to extract all unique heads to allow you customize their textures. This is a completely new NPC, so there can be no other mods creating conflicts by editing her (no patch mods depending on the .esp). This means it will work for mods such as VHR - Vanilla Hair Replacer. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Skyrim Generate Facegen DataAnother trick for spawning multiple NPCs Complementary tool for all mods that allow character races to have bodies unique to them. Check the last texture entry but one. My knowledge regarding NPCs largely stems from creating followers / NPCs for small quests and working with NPC overhauls. However, Fluff's Hybrid Khajiit appears to remove the racial face tint layers with indexes 4, 5, 6, 17, and 18 from KhajiitRace and replace them with new layers with indexes 24, 26, 36, 27, and 28 respectively. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Log in to view your list of favourite games. In Skyrim Special Editionm when you cange the face of a vanilla NPC the facegen data is generated under two folders: "Skyrim.esm" and "Mod.esp" (where Mod.esp is the name of the mod changing those faces. Put the one you want to win the conflict last. 5. Hi, I am obviously a modding noob but I'm trying to patch FaceGen using your guide and the DarkFace script mod. New comments cannot be posted and votes cannot be cast. Other than that currently no idea, sorry Can confirm, totally messed up the NPCs that WERE working. Fixing the Gray Face: Skyrim Modding Tutorial - Weebly I didnt stop to think that it includes load order like literally everything else does, I guess I should have. Can I do this in xEdit or will I need to use the Creation Kit? In this particular case I also have a mod called "Fluff's Hybrid Khajiit" which makes significant changes to the Khajiit race. This mod is opted-in to receive Donation Points. Run only for selected files or records' from the main menu, add a option for creating a plugin to collect dark face NPCs. Possible solution if you get dark face. If it is not there, then check your Skyrim SE Data directory and see if there is a Textures and Meshes folder there. I sure can't tell. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Once you got your load order sorted, run Wrye Bash and create a "bashed patch". I also opened the face mesh in NifSkope, and it looks fine there. Put Mrissi after anything that changes Khajiits. Blackjack_Davy 2 yr. ago. Sorry No worries. - Or, it's also possible it is supposed to work exactly like the old CK and facegeom data is always supposed to be saved to the original vanilla or DLC plugin folder, meaning the auto-saving to a folder named after your own plugin is the bug. There is still one NPC (Felena) who has a black face (I have seen others who also ported the mod to SSE for themselves reporting the same). Right click. Any ideas on how I could fix it? NPC Facegen Patcher at Skyrim Special Edition Nexus - Nexus Mods After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm". Nnnnnope. Race. Which is a pita. The third-party CommonLibSSE library is licensed under the MIT license. This author has not provided any additional notes regarding file permissions, sfts - for devising a clever way of identifying nif blocks based on xEdit's 'NIF - replace string' script and letting me use his codePieron - for the original NPC Appearance PatcherElminsterAU and the xEdit Team - who made it all possible in the first place, This mod is not opted-in to receive Donation Points. By noe, packing the facegen data under both the Skyrim.esm and the Mod.esp folders doesn't generate any problems provided that you are only using one mod that modifyes the vanilla NPCs faces. I was able to delete all the changes made to the NPCs in the .esp, but in addition to the main .esp there are texture and mesh files in the main mod data directory and I cant figure out how I can get rid of these. This will tell you their FormID and the last plugin in your load order that referenced them. Problem is that this tintmask entry has to be adjusted manually before finishing/releasing a mod. I remembered someone had an in game solution that if you change the weight of an NPC in the console commands it would temporarily restore their facegen data and solve the bug until you left the cell. 2. Eliminates the dreaded "dark face" issue that occurs when the game encounters FaceGen errors. I also can't see anything obviously wrong regarding poor Padma. Valve Corporation. Bijin, Better Bards). This tool was created to allow you to easily use different meshes/textures per race on Skyrim's playable races. It dawned on me that if there was a mod that ran a script every 6 seconds there might be a universal resolution. Dark Face Issue Reporter - Nexus Mods :: Skyrim Special Edition Enter as many NPCs as you want in this format, (but if you're spawning more than 5 or 6, I recommend using multiple files so the NPCs don't get all clustered together), save the file as a .txt, then in Skyrim hit the ~ key to bring up the console and type "bat ". For example: Looking at tint layers, it seems pretty clear what the issue is. But, it does not auto-save to the folder named after the original (vanilla or DLC) plugin, where the old CK would put them when pressing . Black face bug dont effect the way the game works. If you're talking about the beta skyrim se patch, I have just had problems with that blacking out the entire ck render window. Easy Permanent Solution To Dark Face Facegen Bug - Skyrim Special
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