All trademarks are property of their respective owners in the US and other countries. Empire at War Expanded: Fall of the Republic 1.0 - YouTube This backup version of Fall of the Republic 3.1 is intended fore those who want to continue old saves. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102. Thrawns Revenge is an old mod, with a lot of work from over a decade ago, which means theres some older bits of the mod which carry over older mistakes. Hello and welcome to the Thrawn's Revenge Wiki. Hello and welcome to the Thrawn's Revenge Wiki. How do I reduce lag in galactic conquest mode? This testing pool will be run from the Admiral'#039s Lounge on the server, which is available to everyone with the rank of Rear Admiral and above, from the experience system based on activity. A second mod, EaWX: Fall of the Republic, is launching in early January 2020, bringing the same gameplay style to the Clone War period, covering the galaxy-spanning conflict between the Jedi-led Clone Army and the Separatist Battle Droid armies.Support my channel on Patreon pls - https://www.patreon.com/TheSarcasticRaptorLink to my Discord come and chat : https://discord.com/invite/mu874ZyLink to the mod : https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102 There'#039s also been the start of some economic and planetary development changes, built around helping to slow down snowballing and nerfing blitzing strategies to allow longer campaigns to remain interesting, including the introduction of the local planetary capital/garrison buildings (major government features to come). Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! Empire at War Expanded: Fall of the Republic 1.2 (Updated April 17th) Description Discussions 593 Comments 5517 Change Notes Want to join the discussion? We strongly recommend people play the Steam version where possible.The main goals of 2.3 were to clean up some elements of 2.2, while also putting down the ground work (haha) for some changes that we'#039re starting to flesh out in 2.4. The AI can easily hold the ground on its own and can even go on the offensive. This item will only be visible to you, admins, and anyone marked as a creator. Beginner's Guide to Star Wars: Empire at War Expanded: Fall of the Republic Corey Loses 45.8K subscribers Join Subscribe 4.3K Share 153K views 3 years ago #EmpireAtWar #FalloftheRepublic. A second mod, EaWX: Fall of the Republic, is launching in early January 2020, bringing the same gameplay style to the Clone War period, covering the galaxy-spanning conflict between the Jedi-led Clone Army and the Separatist Battle Droid armies. Empire at War Expanded: Fall of the Republic - Mod DB how do i add it to the game though, i sub to it and nothing happened, a little proofreading would help, but good guide. Empire at War Expanded Wiki is a FANDOM Games Community. Before you integrate one of your sub factions make sure to stockpile some Credits because every building on the new planets will dissapear and you need to build them up from scrap again. Here you can learn all about the team and Thrawn's Revenge: Imperial Civil War, their mod for the 2006 expansion: Star Wars Empire at War: Forces of Corruption. You need to define what you consider lagging. No files were found matching the criteria specified. This guide is a simple list about every single unit that exists in the mod Fall of the Republic. Empire at War Expanded: Fall of the Republic 1.2 (Updated April 17th) Right now, the mode only supports playing as the Empire and is only Empire vs New Republic, but thats just while we work on expanding it and fleshing it out. Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. Fall of the Republic space guide : r/StarWarsEmpireAtWar - Reddit A basic guide covering everything you need to know about Star Wars: Empire at War Expanded: Fall of the Republic in version 1.2, releasing midnight tonight! Experience 5 eras of Star Wars, with new models, textures, and gameplay changes. @peytonleath Launch the game with Forces of Corruption enabled. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War into Empire at War. Every start year comes with its own layout, giving us the ability to swap out irrelevant planets in later years for more important ones, and allowing us more leeway to balance the maps throughout each era. The wiki for Thrawn's Revenge is unofficial and not managed by the team and as a result it's very outdated. The Pirate Havoc Bomber is the Black Sun's official bomber. Thrawn's Revenge - A mod for Star Wars, Empire at War. In the main menu go to Options > Mods and select FotR. New versions are available. nbsp Throughout 2.4'#039s development, we'#039ll be able to push automatic workshop updates for the Steam copy as we go, but more details on that later. Like with 2.2, this will necessitate the removal of custom VO and map preview images, along with some other things like that. The first steps of our ground reworks have been implemented, changing how a lot of squad sizes work, infantry loadouts, unit ranges, movement changes, and plenty of other changes and stat tweaks (MMTs shouldn'#039t be shredding everything quite as much, for example) as we build up to completely redo projectiles and armour/damage modifiers on ground and in space for 2.4. Home | Thrawn's Revenge At 100 it will join the alliance completly. The Separatist droid armies threaten to overrun the Republic and no matter who comes out on top, the course of galactic history will be altered forever. Besides Credits you now find 3 other ressources in the game. More details coming soon. Thrawn's Revenge is a modification for Star Wars: Empire at War - Forces of Corruption. Besides Credits you now find 3 other ressources in the game. All rights reserved. we are not affiliated with the dev team. We suggest you try the file list with no filter applied, to browse all available. Feeling lucky? This comment is currently awaiting admin approval, join now to view. The beta will be proceeding in three phases, allowing us to open it to progressively more people while keeping the testing pool a manageable size. Each faction features a variety of new land and space units, as well as many new era-specific heroes created especially for the mod. Would you like to make a guide about the Republic Faction as well? Empire at War Expanded: Fall of the Republic mod - Mod DB The main project for the last 14 years has been Empire at War Expanded: thrawn's Revenge, taking place in the Post-Endor period of the Star Wars galaxy, covering the collapse of the Empire after Endor through to the end of the war between the burgeoning New Republic and their peace treaty with the Imperial Remnant, although this timeline is being expanded into the Yuuzhan Vong War, Swarm War, and Second Galactic Civil War period and events up to 44 years after Endor with upcoming updates. Today were going to talk a bit about what the AI currently does, how we plan to develop it further, and an extra option were adding in 2.3. Are you going to do a similar guide for the Republic? Steam Community :: Guide :: Fall of the Republic CIS Overview All rights reserved. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War into Empire at War. Unless Petroglyph manages to update the GoG version of the game it would not be worth the effort. You stay in the era you begin in. My Mandator was destroyed and i don't see the option to build another, Yeah you just need to make sure to have the resolution set to 16:9 or 4:3. Community Founders: Write a good and paragraph-length description here your topic. Find a random page to edit or improve. oooh okey thanks for the information, i will struggle with the subjugator for the rest of the campaign, but at least i have Praetors. As the title says, though, this news post is about the upcoming beta for 2.3. Thanks for the Help dude c: The Mandator has a lifetime limit of 1, which means you cannot build a new one once you lost one, You can build another Mandator? We have some major ground mechanic changes in discussion on top of that which we'#039ll be starting to experiment with in 2.4. preload=Template:NewArticle Set in the years following the Battle of Endor, and outside the original game's timeframe, Thrawn's Revenge is based around the conflict between the newly founded New Republic and the Imperial Remnant as they fight for control of the galaxy. The issue where certain factions would not land a significant amount of their troops has been solved as well.New Galaxy ArtWe'#039ve modified Lord Enpremi'#039s galaxy model and shader setup to fit the mod'#039s aesthetic, so that'#039s what you'#039ll be seeing when you'#039re conquering or liberating worlds.Tactical MapsOn top of a bunch of new maps, including some shared with Phoenix Rising (another great mod developed by our own evilbobthebob), most existing tactical maps have had a series of updates and fixes. Visit Thrawn's Revenge at their website or follow them on Mod Database and Facebook. A basic guide covering everything you need to know about Star Wars: Empire at War Expanded: Fall of the Republic Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102ModDB: https://www.moddb.com/mods/star-wars-thrawns-revenge-iiiInstallation Guide Video: https://youtu.be/YcEtJgYabNsThrawn's Revenge\\Corey's Discord: https://discord.gg/t3WJugGTimestamps:00:01:22 - Tech Levels, Story \u0026 Era System00:02:41 - From the Ground up (Single-Planet Start)00:03:13 - Planet Influence \u0026 Loyalty00:04:14 - Republic \u0026 CIS Governments, Subfactions00:07:51 - Hero Death \u0026 Bonuses00:08:26 - AI \u0026 New Difficulty Levels00:09:09 - Performance \u0026 Lag00:10:00 - Tactical Changes Overview00:10:14 - Fleet Builder Mode00:10:37 - Clone Legions00:11:06 - New Victory Conditions00:11:25 - Bombers \u0026 Shields00:12:07 - Interdiction00:12:50 - New Abilities (Single-Unit Retreat)Support Corey on Patreon: https://www.patreon.com/CoreyLosesFollow on Twitch: https://www.twitch.tv/CoreyLosesCorey's Twitter: http://bit.ly/2isnSibThrawn's Revenge Steam Workshop: http://bit.ly/2eBaUOc#StarWars #EmpireAtWar #FalloftheRepublic #ThrawnsRevenge To increase credit income you can build Trade Stations and Mining Facilitys on planets. The Pentastar Alignment also remains somewhat isolationist unil era 3. The defiler is a minor hero that can be deployed in to corrupt worlds and sabotage enemy structures on a planet. In the future, we'#039ll have evrsions of the maps which allow you to choose starting eras while keeping more even starting territory (so you can play the New Republic with era 5 ships, but without starting with more territory). Because of game limitations where we can only safely have 17 faction slots (including non-playables, and some coded factions like neutral that are more functionality things), we'#039ve had to downgrade the Yevetha from playable to non-playable and group them with the Independent Forces faction that represents a lot of the much smaller groups, since their slot is best used for some other more unique, less Imperial-clone factions we'#039ve spoken about in other news posts (some playable, some not).New Mechanic: Era SelectionOn top of some script cleanup to flesh out the era changes a bit more and eliminate some bugs, we'#039ve added the option to select which era you start in for Galactic Conquests, adjusting starting points accordingly. Also a shout out to those who'#039ve been on the team in the past but since moved on (most of whom still just hang out in the team Discord anyways). Report problems with download to [emailprotected]. Because of game limitations where we can only safely have 17 faction slots (including non-playables, and some coded factions like neutral that are more functionality things), we'#039ve had to downgrade the Yevetha from playable to non-playable and group them with the Independent Forces faction that represents a lot of the much smaller groups, since their slot is best used for some other more unique, less Imperial-clone factions we'#039ve spoken about in other news posts (some playable, some not).New Mechanic: Era SelectionOn top of some script cleanup to flesh out the era changes a bit more and eliminate some bugs, we'#039ve added the option to select which era you start in for Galactic Conquests, adjusting starting points accordingly. The start is always the hardest phase, the defender has all of his units deployed. This backup version of Fall of the Republic 3.1 is intended fore those who want to continue old saves. Welcome to EAW Wiki. We are currently editing over 355 articles, and you can help Let your readers know what your topic is about and add some general information about it. Feature OverviewVisual Effects Updates Fell free to give feedback and other recommandations in the comments. However, once you get ingame, there is an extra option available, to enable the Cruel AI. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. The best place to ask questions or get tips about any of the EaWX mods is to come to the Corey Loses discord server. I will try to continue with the guide and keep it updated. The other Warlords have their own AI (with Eriadu getting its own more reckless AI in 2.3, which should help the New Republics AI survive in the really early eras, whereas currently they struggle because of how spread out they are). In a game as singleplayer-oriented as Empire at War, having a good AI, which supports the intended gameplay loops of the mod is crucial. But, here'#039s a non-exhaustive list of 2.3'#039s changes.New playable faction: Corporate Sector AuthorityThe CSA has been upgraded from non-playable to playable, and can be found in every progressive Galactic Conquest along with a couple era specific ones, and has their own From the Ground Up setup as well. can you get umbara milita as CIS if you fight on Umbara? Empire at War Expanded: Fall of the Republic 1.2 (Updated April 17th), IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHING, Possible Bug? We have some major ground mechanic changes in discussion on top of that which we'#039ll be starting to experiment with in 2.4. In this news post, we'#039re going to outline what 2.3 contains, a little bit of what'#039s next, and how the beta process is going to work (with some rough release dates). Between 2.2 and 2.3, weve been trying to go through and standardize, expand, and update the things like the AI Combat Power values (which tells the AI roughly how strong a unit is) and category masks (which tells the AI what role it fills). its the same case with the Subjugator? Part of this work involves steps that are part of overall ground and space combat updates. RSS Files Reset Experience 5 eras of Star Wars, with new models, textures, and gameplay changes. The Star Wars galaxy is a big place, and we're changing how we handle the progressive maps in all of our mods! This will also involve a new way for us to handle release structure. Pay attention to combined arms tactics, an MTT with an Droideka squad alone can inflict much damage. FOTR and TR are built on top of and take advantage of several years worth of patching to the steam version of the game that other releases do not have. Corey \ Empire at War Expanded - Discord The main project for the last 14 years has been Empire at War Expanded: thrawn's Revenge, taking place in the Post-Endor period of the Star Wars galaxy, covering the collapse of the Empire after Endor through to the end of the war between the burgeoning New Republic and their peace treaty with the Imperial Remnant, although this timeline is being expanded into the Yuuzhan Vong War, Swarm War, and Second Galactic Civil War period and events up to 44 years after Endor with upcoming updates. This kind of work will be ongoing, but well try to be as explicit with AI changes as possible, since thats a lot better for people to understand changes than just saying we made the AI have 20% more betterness.nbspnbspnbspThat brings us to our second major part of the update, being additional options for players. Valve Corporation. nbspSo, now you'#039re probably wondering how and when you can play it. This also came with unique AI types for various factions- the Empire of the Hand has a more isolationist AI, preferring to build up before attacking in era 5. Obviously, since some factions didn'#039t exist for the whole timeline, some factions will not be able to start in later eras.AI UpdatesWe'#039ve already done a whole news post about this, so I won'#039t cover it too much here, but we'#039ve also done some pretty significant changes for galactic and tactical game modes, including three new difficulty settings using the Cruel AI modifiers. The Empire At War Wiki, or EAW Wiki, was founded by Crazy-Lihkan38 on April 19, 2008, but he unfortunately fell to major inactivity. The first steps of our ground reworks have been implemented, changing how a lot of squad sizes work, infantry loadouts, unit ranges, movement changes, and plenty of other changes and stat tweaks (MMTs shouldn'#039t be shredding everything quite as much, for example) as we build up to completely redo projectiles and armour/damage modifiers on ground and in space for 2.4. Fight the epic battles of the Clone Wars as either the Republic or the CIS, 0.6.2 release of Fall of the Republic, including space reworks. This wiki is not updated by the development team. Or sign in with your social account: Top tier mod with high quality visuals, gameplay and unique features. Ground units remain unchanged and are only build with credits. On top of Imperial Civil War, we'#039re also working on a Clone Wars mod which is approaching release as well, Fall of the Republic. We'#039ve also tried to clean up certain functions to make the AI run more smoothly and improve ingame performance. With 2.2, we began to overhaul the AI in about every possible way. When you hit okay it should restart the game with FotR. Steam Community :: Empire at War Expanded: Fall of the Republic 1.2 The Empire At War Wiki, or EAW Wiki, was founded by Crazy-Lihkan38 on April 19, 2008, but he unfortunately fell to major inactivity. The game was developed by Petroglyph, comprising many former members of . Wikis like this one depend on readers getting involved and adding content. B1 Battle Droids should always bee part of your army. Find out for yourself - download the latest version now. oooooh :c soo sad i didn't know. More posts you may like r/StarWarsEmpireAtWar Join 14 days ago Feature Preview: CIS Government Mechanics, FotR: Progress Update, Beta & Release Dat, Imperial Civil War 2.3 Released - Steam Version, 13 Years Part I - Imperial Civil War: Preparing for Beta, AI Updates & New Cruel AI Setting | Thrawn's Revenge & Fall of the Republic Ne. It is, after all, a tool and a game mechanic as much as an opponent.To this end, we have introduced a new optional set of extra difficulty levels, beyond Easy, Medium, and Hard. All factions beginn with a Opinion of 50 and give missions from time to time. Every Faction Coming to Thrawn's Revenge! If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Empire at War: Gold Pack. The biggest new addition is a new game mode, instant action, which we announced recently. As the main attractions of the mod, a lot of content is based in and around these map setups. Images and historical background are provided by the Thrawn's Revenge team and Wookiepedia. Please see the. This wiki is not updated by the development team. Thrawn's Revenge Wiki is a community site that anyone can contribute to. We'#039ll consistently be looking for people to add to the testing taskforce from the Discord as well, so if you want to track mod development, that'#039s the best way to do it.Early focuses in 2.3 patches will include:- Mon Calamari art updates- New units (ie Assertor, VT-49 Decimator)- Tactical space map art updates (environment lighting and low-orbit maps)- Economic overhauls- Continued ground emchanic changes- Space and ground projectile reworks- Balance patchesI'#039ll also be running community matches on my youtube/twitch channel 2-4 times per month. Empire at War Expanded: Fall of the Republic 1.2 (Updated April 17th) Description Discussions 614 Comments 5736 Change Notes < > 5,736 Comments Chel 16 hours ago honestly a 1 v1 with no support ships the praetor should win on the hands of the player but its close, and on the hands of the player a subjugator is much more deadlier even vs a fleet Step one in that was to remove as many avenues for cheating as we reasonably can- on easy (Recruit) in 2.2, the AI makes fewer credits and builds more slowly than the player, on medium about the same as the player and on hard, the modifiers are only enough to help make them remain active as their territory is removed for more experienced players (1.5x credits).While some basic tactical AI improvements were made with 2.2 (the primary one being to make ships come out from sitting under their station, which is an abusable feature in the base game and most mods) a lot of the focus on 2.2 was on the galactic level, determining the basic rules and desires for building up their structures, their economy, and their budgeting for larger projects (like massive Star Dreadnoughts). For a full breakdown, watch the video below. On Thursday at 5pm EST I'#039ll also be doing a livestream with some testing and answering questions during the last phases of beta prep, which you'#039ll be able to watch at https://www.youtube.com/coreyloses/live . We are a work in progress wiki dedicated to documenting the Empire At War Expanded series of mods. They will absorb all the damage and protect your stronger units. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War Depending on the Era start, the CIS is more or less integrated. If people prefer to stay on the more even-footing of the 2.2 AI (plus the additional logic-based improvements), that will be the default you start with. It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty. The government mechanics of the CIS function very simple, in the beginning of the clone wars the seperatist sub-factions are less integrated and fight under their own autonomy. Today we'#039ve got a quick progress video going over what'#039s left for the first release of Fall of the Republic! These patches from Petroglyph addressed engine issues that impact stability and the capabilities of the game pretty heavily, and releasing the mod at all for other versions has necessitated stripping out a lot of content in order to try to make sure saves will work, especially. Theres other more in-depth changes coming to the economy and even galactic government mechanics in 2.4, so well talk a bit more about that in a future news post.Tactically, we plan to continue to make as many adjustments to improve AI behaviour as we can, along with doing things to diversify fleet and army compositions. That current lineup between all of our projects, in order they appear on Discord while I'#039m writing this, is Benjin, Slevered, Valerie, Pox, OzWolf, Slornie, Caesar'#039s Legion, ConnerJB, David, DarkJedi, Hexodus, evilbobthebob, Inertial, Revanchist, Max, Jorritkarwehr, Kalo, MrPuertorican, and Rogue. It is only visible to you. Game is lagging with 120 frames,anyone can help? It can be accessed from the galactic conquest menu. Download for free.
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