The Infiltrator can peek out of cover very frequently for one or two shots (the time slowdown is renewed each time), freeze enemies and finish them off once frozen. During this time, the target is more susceptible to damage. Also overload will instakill Unshielded pyros and set everyone near them on fire. If you have the Aegis Pack, then you have access to the M-29 Incisor. Jack's abilities are also worth considering as she has a shotgun, which is useful against close-up enemies, Shockwave, which is very good at crowd control, and access to Squad Warp Ammo, in case you are fighting enemies with barriers. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. You're browsing the GameFAQs Message Boards as a guest. Heres some general tips before I get specifics Power evolutions- always, ALWAYS pick AOE over damage, doing a little more damage is negligible compared to larger biotic explosions or being able to remove shields from multiple enemies What weapons to use?- heavy pistols- squadmates with heavy pistols should always have the carnifex. ME2 and ME3: Throw/Pull combos. The main disadvantage of this power is that it does poor damage to the health of synthetic enemies, making disruptor ammo more important against these targets. Husks, but their armor is very low. Taking the Rank 5 Burning Damage evolution does not extend the duration of the priming effect. The Vanguard benefits from first eliminating the lower-tier enemies in an encounter, so they can devote full attention to the heavy-hitters such as YMIR Mechs and krogan. Even then it is so you don't have to take another active power. Heavy incinerate. " Concussive Blast is great against hordes of husks, but that's about it. Scan this QR code to download the app now. Haven't played thru the game has an Infiltrator but, at hardcore+ difficulty I'd probably choose the Blast. Fantastic against collectors and blood pack, good against everything else as long as you have an anti shield pick too, Tali- great against synthetics, questionable choice in most other scenarios. The M-98 is the most powerful sniper rifle in the game, and shares many features with the M-92 Mantis, mainly its lack of ammo and one (powerful) shot per thermal clip. This one is up to preference, just ditch the Shuriken ASAP, its garbage in ME2, Zaeed- the only Squadmate in ME2 with disruptor ammo. Your powers don't come out to 51 pts. Heavy Incinerate Explosive Drone Mechanic (or whatever it's called.) Geth Shield Boost, the tech based variant of the three defensive powers, is the obvious choice for the Infiltrator. Be aware, however, that your squadmates will not attack a hacked target until the effect wears off. As for specializations, Agent reduces the cooldown for your powers, increases health, and increases Paragon and Renegade points. The ability to cloak, then be able to shoot, then get back into cover, can be invaluable during engagements when you need to get a level up on your enemies. Heavy Incinerate vs Incineration Blast - Mass Effect 2 - GameSpot The max rank gives you the option to burn or melt anything it touches (Heavy Incinerate), or increase the radius of the explosion once Incinerate reaches its target (Incineration Blast). Shotguns cover close range, which, for Infiltrators, is normally covered only by SMGs and Heavy Pistols. The Incisor has 15 shots per thermal clip, but it fires in 3-shot bursts. I beat ME2, on Insanity Mode, with an Infiltrator. Because of the extremely limited range of the weapon, and because of the Infiltrator's speciality in long range combat, getting up close is likely to be a last resort. Powerful single shot weapons like the Mantis and Widow sniper rifles benefit the most and the cloak can mean the difference between killing with a single shot and not. Zaeed He's a very overlooked companion in my experience. Sniper rifles are the single most damaging means of attack for an Infiltrator. However powerful, its one-use-per-mission handicap and elongated charge time makes it a weapon that is often best left on the ship. Combat with the Infiltrator should be done at range, keeping enemies at a distance, and covering your squadmates. I wouldn't waste your own bonus skill on it. Neural Shock is also valuable in instantly stopping charging krogan or varren as well as instantly destroying unprotected husks. Mass Effect 2: Thorough Guide into Engineering (by jaekahn) Is there a way to switch which shoulder the camera looks over on the PC. Must pick against synthetics and good against factions that use a lot of shielding and no barriers like the blue suns. It strikes me that new players might not figure out how special the power usage is in ME2. Infiltrators who find that they are good at the "one shot, one kill" style with the Mantis, and are comfortable using SMGs or Pistols to cover anything that gets too close should strongly consider the Widow, as it only improves upon the Mantis. Well I ain't telling you the truth. His sniper rifle and AP ammo chew through armor fast, overload kills shields, and concussive shot can take a bite out of barriers and will always stagger shielded enemies without armor. You're browsing the GameFAQs Message Boards as a guest. Cryo Ammo can still work extremely well on Insanity with the Viper sniper rifle, particularly when bringing a squad good at stripping defenses. A good weapon for Infiltrators since it, like the Cain, does not disengage Tactical Cloak while charging it; so you could cloak first, then line up the perfect shot in relative safety, and return to cover after you fire and the cloak is deactivated. Note: I decided not to take Neural Shock. I also use it sometimes as a form of crowd control. I beat ME2, on Insanity Mode, with an Infiltrator. New comments cannot be posted and votes cannot be cast. If you have the Kasumi - Stolen Memory DLC pack, then picking the M-12 Locust as your SMG, would serve as another long range weapon. This includes any attempts to reapply a hack to enemies who still have shields from the last hack you performed. Besides Miranda hes the only other Squadmate who can handle all defenses reliably. A quick and skilled sniper can take advantage of this to cause major havoc among the enemy before the effect wears off or the enemy is killed. Because of its high ammo capacity, if you are going on a long mission, then this might be a good weapon to grab as you leave the ship. Explosive Drone because Geth mostly only have shields anyway, and the few with armor make short work of any Drone as to rend it ineffective. Increase damage by an additional 40% (50% Multiplayer) over 8 seconds. However, the cooldown from this power can interfere with usage of Tactical Cloak and as such may be moderately less useful than other bonus powers. Neural Shockwave is instant-cast and instant effect, something Shepard's Full Cyro Blast would not be, and even has a lower cooldown. Overall, the Infiltrator is good at range and dealing with shields, armor, and synthetics, so you should bring along squadmates that can provide crowd-control abilities, biotics, and some combat abilities, which would make a good squad for just about every situation. Yet another way to compensate for the Infiltrators lack of effectiveness against biotic barriers. In 2, the cryo ammo has a chance to freeze targets solid for a small duration. Legendary edition reveals ME2 is the worst of the triology. At any rate, Full Cryo Blast is one of the best powers in ME2. Use it on tightly packed enemies before a push or to save yourself when a flanker closes the distance. Spec into AI hacking for his loyalty mission and also geth shield boost to make him more of a tank sniper with his widow so he can be more survivable and do high damage, Liara- Trap squishies with singularity, use stasis on leader types. I searched around for a bit, but there never was a clear cut answer. 1: Always choose 'heavy' ability. However, the Incisor suffers from very low ammo reserves and a very low ammo pickup amount. If you prefer to use an ammo power to give an edge at stripping away any protection, then Cryo Ammo will not suit your preference. This shotgun also has good synergy with Tactical Cloak, especially the Assassination variant. Warp Ammo fills the gap left by the Infiltrator's lack of biotic abilities. Obviously use discretion in this, because sometimes it's too dangerous. It also has a targeting laser when you zoom with it, which can be used to increase its accuracy. They're enough to strip minion level defenses, and the heavy ones aren't enough to strip lieutenant level defenses anyway. Because Infiltrators normally deal with things at long range, shotguns might not be your first choice. 2: Squad Ammo on EVERYTHING. I just used this one, so I'll put it down here, and hope that old gun hands at the series will post another combo as a comment below. Her drone is a good distraction and can stagger enemies out of cover but rarely lasts long on insanity so get the explosive drone knowing this and use it like a grenade. Squadmate Build Compendium: ME2 Edition | BioWare Social - ProBoards Weird datapad in gunnery control after Garrus recruitment, Mass Effect 2 Coalesced Compiler v1.0.0.zip, Lair of the Shadowbroker - Liaranot talking anymore. The SMG works as your backup weapon when your primary is out of ammo or you are conserving it for a later fight, and can also be used to take down shields at close range. It is the only way he can deal substantial damage to enemy barriers and shields. SMGs are rapid fire weapons that can be used in close range combat. Incineration Blast would be nice against armored husks but Heavy. For a biotic squadmate, Thane adds another sniper rifle, but also has Warp and Throw, two powerful biotic abilities. Is concussive shot useful? - Mass Effect 2 - GameSpot To avoid the latter dont spam shadow strike, even though the massive damage makes it tempting. Since my Mass Effect playthrough is coming to an end I decided to think about what kind of build I'd like to use for Mass Effect 2 on Insanity (My second time playing through it). If you have attained Squad Warp Ammo as your loyalty power, the combination of Grunt and Garrus is particularly lethal, as their combined weapons cover every range, and you won't need the ability to break down Barriers as much as you otherwise might. The particle beam's effectiveness at cutting through shields and barriers make it a good choice against Collectors and other similarly shielded enemies. This strat applies to anyone else who also has pull, throw, or shockwave. Engineer Guide (Mass Effect 2) | Mass Effect Wiki | Fandom Insanity Infiltrator ME2. Incinerate | Mass Effect 2 Wiki It can be used on enemies after the Inceration ability. While Cryo Blast is the better power compared to Neural Shock, I am not willing to give up the AOE Incinerate, and I play Lair of the Shadow Broker too late in the game to be able to respec Mordin and evolve both Incinerate and Cryo Blast. Incinerate actually only does 75% of its damage up-front, the other 25% is dealt as a damage-over-time ("DoT") effect over 3 seconds (which is distinct from the Rank 5 Burning Damage evolution that provides a DoT effect). Extremely effective at increasing survivability, though it has some issues with Tactical Cloak, as it has a relatively long cooldown. However, used as Squad Cryo Ammo, it will still freeze enemies very frequently and significantly reduce enemy fire. This 3rd Spec is specifically for missions composed of a mix of both synthetic and organic enemies, such as Eclipse Mercs, or heck just use this build and only this build for the whole game. Even with its low ammo capacity, it is still a good heavy weapon when no other one will do. I always go area unless for example I am adept then i'd do area singularity and heavy pull, heavy pull for single enemies for the long duration. Essential pick against collectors if your Shepard is a biotic. One way around this is to take your shot immediately after activating the cloak - the damage bonus will still apply even though you basically were never invisible. The Firepower Pack also adds the Geth Plasma Shotgun, a mid-range, extremely powerful shotgun. Overload | Mass Effect Wiki | Fandom The reason being is that it only works on Organics and has a longer cooldown compared to Cryo Blast. Trophy/Achievement guide, including embeded walkthrough links.
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